🗂️ Archive ⭐ Triplanar Mapping for Landscape A tool for procedural landscape texturing ⭐ Particle Systems in Prime Engine Making of a particle system from scratch ⭐ GPU-driven Interactive Realtime Grass My touch-grass-simulator ⭐ Tech Art at Respawn Interning at Respawn for the Star Wars franchise ⭐ Toonshading in Lanesplitterz Making effects for a stylized bowling game ⭐ Deforming 3D characters CSCI 520: Inverse Kinematics in Computer Animation ⭐ The Veiled Ones A horror exorcism experience ⭐ Something Fishy An underwater mystery puzzle ⭐ A Renderer from Scratch Building a renderer with only C++ Next »